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Angled Fillet Tutorial
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- To create a 1/4 inch rounded fillet between the box top and the
angled cylinder the drawing is set up as shown.
- The 2 Light
Blue boxes are placeholders for Cross Sections and
Parallel Lines.
- Boxes are 1/2 the radius of the fillet thick and surround the
cylinder.
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- Use the points shown to do Cross Sections.
- ( Some intersections such as between grids and
planes can use Surface Intersection instead, but Cross
Section worked best here.)
- Command: Solids->Cross Section
- Select X-Z plane.
- Gravity Snap at each Arrow and hit F3 to
repeat the command.
- This should give you the 3 lines around the cylinder as shown.
- IMPORTANT: Select each of the 3 lines and do Vector
Convert on each one.
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- Open a new 2D drawing and layout the angle of the cylinder to the
box.
- Fillet the lines to 1/4 inch and check the box: Leave
original lines
- Use Parallel by Distance to create a parallel line above
the horizontal line1/2 the radius of the fillet.
- Extend the line past the angled line with Extend
- Select Dimension and Double click on Intersect
Snap to set both dimension points.
- This is the parallel offset for the middle cross section. (0.068)
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- In Layers, click on Separate.
- Determine layer of cylinder with Info Box and turn it
off.
- Select Parallel by Distance and enter value 1/4.
- Select lower Cross Section and then Gravity Snap to point
at small Arrow.
- This draws parallel on the plane of the box.
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- Select Parallel by Distance and enter value determined from
2D drawing (in this case 0.068)
- Select center Cross Section and then Gravity Snap at
small Arrow
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- Now you have the 3 lines for a Surface Connect.
- Surface Connect them in the order shown setting points in
approximately the same plane.
- Hit Enter.
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- Fillet should look like this.
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- I selected the fillet and changed the color to Orange.
- Solid Shaded Phong and a second Light added with a
higher vertical setting.
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- You can get the drawing file ->
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