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Creating an SAE Threaded Bolt

  • First create a thread profile for SAE (Standard American Equivalent) threads.
    • This will RESIZE to work with ANY SAE application.
  • Draw a  triangle using Polygon(edge).
    • Use Ortho mode and just set the 2 bottom corners ANYWHERE.
    • Now hit 'U'. Snap to each of the bottom corners and enter '1' in units dialog.
  • Chamfer top with distance value of  .1 (point 1) and angle of 60.
  • Draw an ortho line starting with gravity snap at point 1.
  • Hit 'J' (point control) and choose 'Same Distance as Two Points'.
  • Gravity Snap at 2 and 3.
  • Click at 4.
  • Now use CTRL+A to select all.
  • Hit 'B' to combine lines.
  • Now 'Make Plane'.
  • Gravity Snap to each lower corner including extra line and hit 'U'.
  • Enter 1 again.
  • You should now have this.
  • Set Drawing Handles at 1 and 2 then save as 'SAE thread' in 2D Symbols or another folder.
  • Close file.

 
  • To create a 1/2-13 bolt with 1 inch of threads: Open a new 2D file.
  • First define a layer and color for layout work and draw a 1 inch line.
  • Then apply 13 tickmarks.

  • Define a layer and color for final product (main) and make it current.
  • Now load the SAE thread file as a symbol with the 'explode' and 'resize' option chosen.
  • Use far right 2 tickmarks to place and size it as shown.

  • Now use gravity snaps to move the thread over to the end of the line as shown so it will merge with the bolt body.

  • Switch back to layout layer.
  • Extend a line with ortho on, from point '1' to the left end and line snap to tickmark.
  • Use parallel by distance to create the centerline '2' from this line using value .25.

  • Change to main layer.
  • Draw a box for the thread body snapping to points shown.

  • Select the centerline and hit 'S' to scale it.
    • Pre V14, set handle in center.
    • V14 choose 'Selection Center'
    • Enter value of 2 on X axis.
  • From end of line, draw a 3/8 box defining width and thickness of hex head. (3/4 inch wide at flats).

  • To find the actual extent of the hex head for the sweep operation, use layout layer and draw a polygon hex using 'center-midpoint'. (It's an option on the 'center, vertex' dialog).
  • Start at '1' and set second point at lower right corner of box.

  • Change to main layer.
  • Use resizing handles to extend box to extent of hex.
    • Just gravity snap to either the corner or center handle and then to point 2 on hex. Box will extend straight up.

  • Draw a polyline to the 6 points.
  • Use ortho between point 4 and 5.

  • Select both body profiles and weld them together. (Not the head)
    • Quick way is hit spacebar and type 'weld' Hit enter
  • Draw blue profiles on different layer.
    • Left one touches corner of body.
    • Right one intersects head at 5/16 inch. (You can draw another box as a guide to make this easy).
  • Change to 3D view.
  • Body, head, thread, and blue end profiles should all be planes.
  • Select the thread profile and hit 'W' for sweep.
  • In the dialog add *14 (times 14) to the END of both the Number of Copies (36)and the Span Angle (360). The calculations will be done for you.
  • In Vertical Offset enter -14/13 (minus 14 divided by 13)
    • This gives us 14 offsets in the minus X direction with a value of 1/13th of an inch each)
  • Select About a Line and click on the centerline (sticking out end).
    • Look at your side view.
    • Threads should line up with tickmarks.

  • Sweep the end blue shape
    • Copies 36
    • Span Angle 360
    • Vertical Offset 0
  • Solid Subtract it from the Threads.
  • Sweep the hex head
    • Copies 6
    • Span Angle 360
  • Sweep the blue shape
    • Copies 36
    • Span Angle 360
  • Solid Subtract it from the hex head.
  • Delete the leftover entities to clean it up.
    • If you're going to use this as a block or symbol you need all extra layers and extraneous entities removed.
  • Since I used a different color to show detail, now I selected all (CTRL+A) and applied a uniform color.
  • Added second light source with higher vertical setting.